![]() ![]() Systems have numerous weapons and can gain experience (which in later on video games can end up being moved over in a campaign). ![]() ![]() Players not only manage the fight devices (ranging from infantry ánd tanks to heIicopters, fighters and bombérs, armored trains, surface area warships and submarines, stationary gun turrets), but (especiaIly in the later video games) furthermore many support logistics products (ammo and gas transports, search and radar systems, road and structure automobiles, and others).
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